No matter what your role in a raid is, tank, healer, or dps, there is always room for improvement. Now I know that there are dps meters and healing meters and…well…good aggro management used to judge how you are doing as a player. However, that is not what I mean when I say growing. True for dps, being higher on the dps charts than someone else can mean that you are pushing your keys in the right order; and for healing being highest on healing done can be a real ego stroke. Nevertheless, those things are superficial to what makes a good team player.
Today I would like to discuss other things that make you a good player, other than topping charts (though chart topping is good!). For all three roles, the first step is avoiding damage. If you are tanking you have to be using active mitigation, as well as moving out of as much bad as you can and still feasibly tank your mobs. If you are playing a healer or damage dealer, this means sacrificing some healing and damage dealing to move out of things. Healers, this also means letting people stay damaged if it means having enough mana to finish the fight, or even letting them die if they are continually taking avoidable damage because they are too focused on winning to move.
Communication is another important tool to work on. It doesn’t have to be a speech, but a quick “I’m oom” or “heading left” can help out your raid quite a bit but only if you are willing to speak up and say something. While it is true that a lot of talking on voice chat can be very distracting, no talking can mean a wipe. Communication also includes knowing the fight so that you can effectively do your part. If you do not know the fight, you need to communicate that as well. This is probably the number one thing that people do not work on, when trying to improve their game.
Do not be afraid to try something new. On your off nights, try that talent you have been wondering about, or change your reforge priorities. You may find that changing a talent here or there, or changing your reforging can give you the freedom to move more, or survive a little longer during heavy raid damage. You may also find that it is a total flop and it was the worst thing ever, but you never know if you do not try. Do not be afraid to pick something that considered suboptimal for your class by players who play differently than you do. Design your talents/glyphs and such to suit your play style, do not change your play style to suit the talents. Unless you are trying to play as say a dps in tank spec, in which case, please pick a role.
To wrap this up, do not become a complacent raider. Once you stop trying to improve all aspects of playing the game, you have stopped growing. While you should still try to beat out the other dps in your raid, do not do so at the expense of doing poorly in other aspects of raiding.